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Review
This is official description
AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).
The following review written by one of the Software Informer contributors applies to version 4.0
AI War is a unique strategy game that uses artificial intelligence to create different scenarios and increasing difficulty. This is a game where your actions will affect the reaction of your opponent, and, most importantly, what he learns. It can be played in solo campaigns or in co-op mode for 2-8 players, always having some AIs as opponents. These campaigns can be so demanding and entangling that some of them will require around 7-13 hours of gaming.
However, the campaigns can be saved whenever you want, so that you can resume your campaigns without losing your progress. This game has a whole community behind it. By visiting the game's homepage you will be able to hook up with other players, ask tips and many other things.
A trial version is available so you can give it a shot (or several) and find out about this game's potential. There are introductory campaigns for you to do - here you will learn the basics. Do not worry, it may seem a bit too much at the beginning but you will learn the commands faster than you think - after three short tutorials you will be ready to begin an epic journey towards the grandness! |
- Extremely entertaining!
- Very flexible trial version.
- Easy installation.
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Reviewed by: Pablo Saavedra Reviewer rating: Reviewed: Last year
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What's new in version 4.0
There's a Mouse tab available for consult only.
Many bugs that have been reported where fixed.
Tutorials are now played in normal speed.
The intermediate tutorial has been hugely revamped in general.
It now introduces the CTRLS screen, including rebuilders and engineer FRD automation.
Much more offensive and defensive tips have been inserted.
The difficulty progression has been improved so that the new players won't feel so lost when begin to play the real campaigns.
Tips to have a better economy have been included.
Knowledge Raiding has been cut out from the tutorial.
It covers getting surprised by the enemy, and instructing the player to pause to have time to react.
Redundant information has been cut to make the tutorial much more interesting.
It is now 6 steps shorter than the previous one. |
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Screenshots
All 5 screenshots |